SetRotation
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(Created page with "Set an object to a given rotation. Example 1 : This script will set the same rotation of another object getRotation is used to determinate the first object (the target) posit...") |
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if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end | if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end | ||
end | end | ||
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+ | [[Category:Lua scripting]] |
Revision as of 18:01, 4 February 2014
Set an object to a given rotation.
Example 1 : This script will set the same rotation of another object getRotation is used to determinate the first object (the target) position.
object = getObject("object") object2 = getObject("object2") -- Scene update function onSceneUpdate() rotation = getRotation(object) if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end end