Deactivate
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if isKeyPressed("DOWN") then deactivate(object) end | if isKeyPressed("DOWN") then deactivate(object) end | ||
end | end | ||
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| + | [[Category:Lua scripting]] | ||
Revision as of 17:58, 4 February 2014
Deactivate an object.
object = getObject("object")
function onSceneUpdate()
if isKeyPressed("UP") then activate(object) end
if isKeyPressed("DOWN") then deactivate(object) end
end