User manual
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===Script (Lua)=== | ===Script (Lua)=== | ||
− | + | *[[Object Oriented Programming in Maratis]] | |
− | [[Object Oriented Programming in Maratis]] | + | |
===C++=== | ===C++=== | ||
* [[How to add your own C++ code (Game Plugin tutorial)|How to add your own '''C++ code''' (Game Plugin tutorial)]] | * [[How to add your own C++ code (Game Plugin tutorial)|How to add your own '''C++ code''' (Game Plugin tutorial)]] |
Revision as of 22:40, 29 October 2013
Contents |
Using Maratis
Tutorials/Examples
Script (Lua)
C++
- How to add your own C++ code (Game Plugin tutorial)
- Adding a Behavior
- How to make a free camera
- Convert 3D points to 2D points using GUIDemo
- Accessing and operating bones
- Creating and updating physics objects in real time
- Hardcoded Cube - How to create a mesh from C++ code, complete with physics
Blog
- Maratis/Blender video tour
- How to create a game plugin
- How to create a game interface
- Custom shader example
Video
Forum
- Lights examples
- Door lift example
- Skyboxes tutorial
- BVH tutorial
- Scrolling textures example
- Grass Tutorial