Roadmap
(Difference between revisions)
Line 4: | Line 4: | ||
* Desktop publishing and file packing (version 1 to be tested) | * Desktop publishing and file packing (version 1 to be tested) | ||
* Additional Lua script functions (raytracing, exit mode... see forum) | * Additional Lua script functions (raytracing, exit mode... see forum) | ||
+ | * Collada or FBX import : Assimp lib ? | ||
* Multi plugins system back | * Multi plugins system back | ||
* Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) | * Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) |
Revision as of 11:31, 8 January 2013
A general Maratis road-map in order of priority :
- Documentation (wiki in progress)
- Desktop publishing and file packing (version 1 to be tested)
- Additional Lua script functions (raytracing, exit mode... see forum)
- Collada or FBX import : Assimp lib ?
- Multi plugins system back
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Particule system (see Nistur proposal)
- Animation Blending & morping
- Better normal map (invert map)
- Render to texture example
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
- Web publishing (Google NaCl ?)
Experimental Roadmap :
- Premake4 Build System (see Zesters proposal)