Building Maratis
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# Open ''branches/iPhonePublishing/Project/example.xcodeproj'' with Xcode. | # Open ''branches/iPhonePublishing/Project/example.xcodeproj'' with Xcode. | ||
# Import you own game project with all the data in the "Resources" group folder | # Import you own game project with all the data in the "Resources" group folder | ||
− | #If necessary, import your C++ game plugin code, and call it in "EAGLView.mm" | + | # If necessary, import your C++ game plugin code, and call it in "EAGLView.mm" |
− | #Build and run | + | # Build and run |
[[Category:Building]] | [[Category:Building]] |
Revision as of 10:41, 27 July 2014
Contents |
Download source code
Maratis source code is available from the subversion repository at Google Code.
Use this command to anonymously check out the latest project source code:
svn checkout http://maratis.googlecode.com/svn/ maratis-read-only
Building on Windows, Mac and Linux
The current version of the build system uses Python 2 and Scons to produce binaries for Windows, OSX and Linux.
Go to trunk/dev and type:
python scons.py
Debug:
python scons.py build_mode=debug
At the end of the build, if successful, the final binaries will be installed in trunk/dev/prod
Want more help ?
- Building Maratis for Windows - Step by step tutorial for Windows
Building for iOS
- Open branches/iPhonePublishing/Project/example.xcodeproj with Xcode.
- Import you own game project with all the data in the "Resources" group folder
- If necessary, import your C++ game plugin code, and call it in "EAGLView.mm"
- Build and run