Building Maratis
(Difference between revisions)
Dahnielson (Talk | contribs) |
|||
Line 9: | Line 9: | ||
==Building on Windows, Mac and Linux== | ==Building on Windows, Mac and Linux== | ||
− | The current version of the build system uses Scons | + | The current version of the build system uses [https://www.python.org/ Python 2] and [http://www.scons.org/ Scons] to produce binaries for Windows, OSX and Linux. |
− | Go to | + | Go to '''''trunk/dev''''' and type: |
python scons.py | python scons.py | ||
− | + | Debug: | |
python scons.py build_mode=debug | python scons.py build_mode=debug | ||
− | + | At the end of the build, if successful, the final binaries will be installed in '''''trunk/dev/prod''''' | |
− | + | ==Whants more help ?== | |
+ | |||
+ | [[Building Maratis for Windows]] - Step by step tutorial for Windows | ||
==Building for iOS== | ==Building for iOS== |
Revision as of 10:12, 27 July 2014
Contents |
Download source code
Maratis source code is available from the subversion repository at Google Code.
Use this command to anonymously check out the latest project source code:
svn checkout http://maratis.googlecode.com/svn/ maratis-read-only
Building on Windows, Mac and Linux
The current version of the build system uses Python 2 and Scons to produce binaries for Windows, OSX and Linux.
Go to trunk/dev and type:
python scons.py
Debug:
python scons.py build_mode=debug
At the end of the build, if successful, the final binaries will be installed in trunk/dev/prod
Whants more help ?
Building Maratis for Windows - Step by step tutorial for Windows
Building for iOS
- Open branches/iPhonePublishing/Project/example.xcodeproj with Xcode.
- Import you own game project with all the data in the "Resources" group folder
- If necessary, import your C++ game plugin code, and call it in "EAGLView.mm"
- Build and run