Roadmap
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* Editor improvement, material editing inside Maratis, animation... | * Editor improvement, material editing inside Maratis, animation... | ||
* Default network engine (eNet, kNet, Raknet, boost.asio, ... ?) | * Default network engine (eNet, kNet, Raknet, boost.asio, ... ?) | ||
− | * Web publishing | + | * Web publishing |
− | + | ||
====Experimental Branch Roadmap :==== | ====Experimental Branch Roadmap :==== |
Revision as of 22:35, 27 May 2014
A general Maratis road-map in order of priority :
General Roadmap
- Documentation (wiki in progress)
- Desktop publishing : editing window's title, default screen size, game properties...
- Additional Lua script functions (see forum)
- Multi plugins system
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Animation Blending & morping
- Better normal map (invert map)
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
- Web publishing
Experimental Branch Roadmap :
- Premake4 Build System or CMake ?
- Move Maratis Editor to MGui.2
- Minimal image processing library (in progress)
- Software rendering for light-map generation (raytracing)
- Multi-threading design
Interface mockups
This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares.