EnableCameraLayer
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| − | {{lua-function|enableCameraLayer| | + | {{lua-function|enableCameraLayer|camera, scene}} |
| − | Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | + | Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game. |
| + | note : the layer will be visible when the specified camera is active | ||
| − | {{lua-function-param| | + | {{lua-function-param|camera|camera from the current scene}} |
{{lua-function-param|scene|scene}} | {{lua-function-param|scene|scene}} | ||
Revision as of 22:20, 3 April 2014
enableCameraLayer(camera, scene)
Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game. note : the layer will be visible when the specified camera is active
-
camera: camera from the current scene -
scene: scene
GuiScene = getScene("GuiScene")
Camera = getObject("Camera")
enableCameraLayer(Camera, GuiScene)