Applying Scripts to objects

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* Once in Maratis editor, click on "Add Mesh"
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Once in Maratis editor, click on "Add Mesh"
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https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/addmesh.png
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/addmesh.png
  
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Select your object, then name it like want (here i kept the default)
  
* Select your object, then name it like want (here i kept the default)
 
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/rename.png
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/rename.png
  
 
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Now create a new text file in your project/scripts folder, name it like you want, e.g.: new.lua
* Now create a new text file in your project/scripts folder, name it like you want, ex : new.lua
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''I quickly edited the file for the example, this script will rotate the mesh on the X axis''
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https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/script.png
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/script.png
  
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I quickly edited the file for the example, this script will rotate the mesh on the X axis.
 +
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Click on the Scene button and locate your script:
  
* Click on the Scene button and locate your script :
 
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/scene.png
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/scene.png
  
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https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/scriptok.png
 
https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/scriptok.png
  
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Done!
  
* Done !
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'''Note:''' Only one script can be added to a scene at a time. To add more, use the 'dofile' function within a script, and include multiple other scripts.
Note: Only one script can be added to a scene at a time. to add more, use the 'dofile' function
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within a script, and include multiple other scripts.
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[[Category:User manual]]
 
[[Category:User manual]]
 
[[Category:Lua scripting]]
 
[[Category:Lua scripting]]

Latest revision as of 09:24, 10 February 2014

Once in Maratis editor, click on "Add Mesh"

addmesh.png

Select your object, then name it like want (here i kept the default)

rename.png

Now create a new text file in your project/scripts folder, name it like you want, e.g.: new.lua

script.png

I quickly edited the file for the example, this script will rotate the mesh on the X axis.

Click on the Scene button and locate your script:

scene.png

scriptselect.png

scriptok.png

Done!

Note: Only one script can be added to a scene at a time. To add more, use the 'dofile' function within a script, and include multiple other scripts.

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