EnableRenderToTexture

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{{lua-function|enableRenderToTexture|object, texture, width, height}}
 
{{lua-function|enableRenderToTexture|object, texture, width, height}}
  
Enables a camera to render directly to a texture
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Enables a camera to render directly to a texture.
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{{lua-function-param|object|object to operate on}}
 +
{{lua-function-param|texture|texture to replace}}
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{{lua-function-param|width|width}}
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{{lua-function-param|height|height}}
  
 
'''Example:''' Will replace the texture "maps/texture.png" by the render of the camera with a 256x256 resolution.
 
'''Example:''' Will replace the texture "maps/texture.png" by the render of the camera with a 256x256 resolution.

Latest revision as of 00:12, 9 February 2014

enableRenderToTexture(object, texture, width, height)

Enables a camera to render directly to a texture.

  • object : object to operate on
  • texture : texture to replace
  • width : width
  • height : height

Example: Will replace the texture "maps/texture.png" by the render of the camera with a 256x256 resolution.

   Camera = getObject("Camera")
   enableRenderToTexture(Camera, "maps/texture.png", 256, 256)
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