IsAnimationOver
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Do something when the current animation has finished playing. Note that it also apply to looped animations. | Do something when the current animation has finished playing. Note that it also apply to looped animations. | ||
− | + | {{lua-function-param|object|object to operate on}} | |
object = getObject("object") | object = getObject("object") |
Latest revision as of 23:59, 8 February 2014
isAnimationOver(object)
Do something when the current animation has finished playing. Note that it also apply to looped animations.
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object
: object to operate on
object = getObject("object") function onSceneUpdate() if isAnimationOver(object) then --do something end end