Vec3
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vec = vec3(x, y, z) | vec = vec3(x, y, z) | ||
− | + | {{example|Allowing basic math (addition, multiplication etc).}} | |
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 | pos = (getPosition(object) + vec3(1, 0, 0)) * 2 |
Latest revision as of 18:53, 8 February 2014
vec3(x, y, z)
Minimal vector manipulation for 3d vector, compatible with the current table system.
-
x
: the x component of the vector -
y
: the y component of the vector -
z
: the z component of the vector
vec = vec3(x, y, z)
Example: Allowing basic math (addition, multiplication etc).
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 -- it's still a table like before : x = pos[1] y = pos[2] z = pos[3]