AddCentralForce
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− | + | {{lua-function|addCentralForce|object, vector, local}} | |
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+ | Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). | ||
− | Example 1 : Simple usage | + | '''Example 1:''' Simple usage. |
object = getObject("object") | object = getObject("object") | ||
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end | end | ||
− | Example 2 : Use a variable to determinate the force | + | '''Example 2:''' Use a variable to determinate the force. |
object = getObject("object") | object = getObject("object") |
Revision as of 18:11, 8 February 2014
addCentralForce(object, vector, local)
Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
Example 1: Simple usage.
object = getObject("object") function onSceneUpdate() addCentralForce(object, {1, 0, 0}, "local") end
Example 2: Use a variable to determinate the force.
object = getObject("object") power = 1 function onSceneUpdate() addCentralForce(object, {power, 0, 0}, "local") end