Roadmap

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* Android tests
 
* Android tests
 
* Post-effect menu in editor (in camera), default list + custom shader loading
 
* Post-effect menu in editor (in camera), default list + custom shader loading
* Complex AI (auto path finding, blur logic ?)
+
* Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
 
* Physics improvement (vehicle preset)
 
* Physics improvement (vehicle preset)
 
* Editor improvement, material editing inside Maratis, animation...
 
* Editor improvement, material editing inside Maratis, animation...

Revision as of 16:26, 7 September 2012

A general Maratis road-map in order of priority :

  • Documentation (wiki in progress)
  • Desktop publishing and file packing (version 1 to be tested)
  • Additional Lua script functions (raytracing, exit mode... see forum)
  • Multi plugins system back
  • Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
  • Particule system (see Nistur proposal)
  • Animation Blending & morping
  • Better normal map (invert map)
  • Render to texture example
  • Simple solution for LOD (multi-object ? behavior ?)
  • Android tests
  • Post-effect menu in editor (in camera), default list + custom shader loading
  • Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
  • Physics improvement (vehicle preset)
  • Editor improvement, material editing inside Maratis, animation...
  • Default network engine
  • Web publishing

Experimental Roadmap :

  • Premake4 Build System (see Zesters proposal)
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