ClassMShaderRef
(Difference between revisions)
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<noinclude>{{doxybot-warning|MShaderRef}}</noinclude><includeonly> | <noinclude>{{doxybot-warning|MShaderRef}}</noinclude><includeonly> | ||
{{doxybot-class|MShaderRef|}} | {{doxybot-class|MShaderRef|}} | ||
− | {{doxybot-member|M_SHADER_TYPES MShaderRef:: | + | {{doxybot-member|M_SHADER_TYPES MShaderRef::m_typeNone|}} |
− | + | {{doxybot-member|unsigned int MShaderRef::m_shaderIdNone|}} | |
− | {{doxybot-member|unsigned int MShaderRef:: | + | {{doxybot-member|MShaderRef::MShaderRef(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)|}} |
− | {{doxybot-member| | + | {{doxybot-member|MShaderRef::~MShaderRef(void)|}} |
− | + | {{doxybot-member|void MShaderRef::clear(void)|}} | |
− | + | {{doxybot-member|void MShaderRef::destroy(void)|}} | |
− | {{doxybot-member|MShaderRef::~MShaderRef | + | {{doxybot-member|void MShaderRef::update(void)|}} |
− | + | {{doxybot-member|int MShaderRef::getType(void)|}} | |
− | {{doxybot-member|void MShaderRef::clear | + | {{doxybot-member|void MShaderRef::setShaderId(unsigned int shaderId)|}} |
− | + | {{doxybot-member|unsigned int MShaderRef::getShaderId(void)|}} | |
− | {{doxybot-member|void MShaderRef::destroy | + | {{doxybot-member|M_SHADER_TYPES MShaderRef::getShaderType(void)|}} |
− | + | {{doxybot-member|static MShaderRef* MShaderRef::getNew(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)|}} | |
− | {{doxybot-member|void MShaderRef::update | + | |
− | + | ||
− | {{doxybot-member|int MShaderRef::getType | + | |
− | + | ||
− | {{doxybot-member|void MShaderRef::setShaderId | + | |
− | + | ||
− | {{doxybot-member|unsigned int MShaderRef::getShaderId | + | |
− | + | ||
− | {{doxybot-member|M_SHADER_TYPES MShaderRef::getShaderType | + | |
− | + | ||
− | {{doxybot-member|static MShaderRef* MShaderRef::getNew | + | |
− | + | ||
{{doxybot-categories}} | {{doxybot-categories}} | ||
</includeonly> | </includeonly> |
Revision as of 12:59, 8 February 2014
This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MShaderRef that it is trancluded into.