ClassMArmatureAnim
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) |
||
Line 1: | Line 1: | ||
<noinclude>{{doxybot-warning|MArmatureAnim}}</noinclude><includeonly> | <noinclude>{{doxybot-warning|MArmatureAnim}}</noinclude><includeonly> | ||
− | + | {{doxybot-class|MArmatureAnim|}} | |
− | + | {{doxybot-member|unsigned int MArmatureAnim::m_bonesAnimNumber|None} | |
− | + | {{doxybot-member|unsigned int MArmatureAnim::m_bonesAnimNumber|None|} | |
− | + | {{doxybot-member|MObject3dAnim* MArmatureAnim::m_bonesAnim|None} | |
− | + | {{doxybot-member|MObject3dAnim* MArmatureAnim::m_bonesAnim|None|} | |
− | + | {{doxybot-member|MArmatureAnim::MArmatureAnim|(void)} | |
− | + | {{doxybot-member|MArmatureAnim::MArmatureAnim|(void)|} | |
− | + | {{doxybot-member|MArmatureAnim::~MArmatureAnim|(void)} | |
− | + | {{doxybot-member|MArmatureAnim::~MArmatureAnim|(void)|} | |
− | + | {{doxybot-member|void MArmatureAnim::destroy|(void)} | |
− | + | {{doxybot-member|void MArmatureAnim::destroy|(void)|} | |
− | + | {{doxybot-member|MObject3dAnim* MArmatureAnim::allocBonesAnim|(unsigned int size)} | |
− | + | {{doxybot-member|MObject3dAnim* MArmatureAnim::allocBonesAnim|(unsigned int size)|} | |
− | + | {{doxybot-member|void MArmatureAnim::clearBonesAnim|(void)} | |
− | + | {{doxybot-member|void MArmatureAnim::clearBonesAnim|(void)|} | |
− | + | {{doxybot-member|unsigned int MArmatureAnim::getBonesAnimNumber|(void)} | |
− | + | {{doxybot-member|unsigned int MArmatureAnim::getBonesAnimNumber|(void)|} | |
− | + | {{doxybot-member|MObject3dAnim* MArmatureAnim::getBonesAnim|(void)} | |
− | + | {{doxybot-member|MObject3dAnim* MArmatureAnim::getBonesAnim|(void)|} | |
− | + | {{doxybot-member|static MArmatureAnim* MArmatureAnim::getNew|(void)} | |
− | + | {{doxybot-member|static MArmatureAnim* MArmatureAnim::getNew|(void)|} | |
− | {{doxybot-categories}}</includeonly> | + | {{doxybot-categories}} |
+ | </includeonly> |
Revision as of 12:38, 8 February 2014
This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MArmatureAnim that it is trancluded into.