User:Dahnielson
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* [https://github.com/dahnielson/Maratis/ My GitHub repository] | * [https://github.com/dahnielson/Maratis/ My GitHub repository] | ||
− | =Resources= | + | ==Resources== |
* http://tigsource.com/ - Where indie game developers hang out | * http://tigsource.com/ - Where indie game developers hang out | ||
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* http://polycount.com/ - Focusing on game art | * http://polycount.com/ - Focusing on game art | ||
* http://mapcore.org/ - Focusing on game art and design | * http://mapcore.org/ - Focusing on game art and design | ||
− | |||
* http://gamasutra.com/ - Some great hands-on articles among all the industry news coverage | * http://gamasutra.com/ - Some great hands-on articles among all the industry news coverage | ||
* http://indiestatik.com/ - Indie game news coverage and encuragement | * http://indiestatik.com/ - Indie game news coverage and encuragement | ||
* http://fabiensanglard.net/ - Code reviews of classic games | * http://fabiensanglard.net/ - Code reviews of classic games | ||
{{vspace}} | {{vspace}} | ||
− | * http://blenderguru.com - Blender | + | * http://blenderguru.com - Blender tutorials |
* http://cgtextures.com/ - Textures | * http://cgtextures.com/ - Textures | ||
− | =Git= | + | ==Git== |
+ | |||
* https://github.com/git/git/tree/master/contrib/completion - Git command line completion scripts | * https://github.com/git/git/tree/master/contrib/completion - Git command line completion scripts | ||
+ | |||
+ | ==Random bits== | ||
+ | |||
+ | * http://www.tantalon.com/pete/cppopt/main.htm - C++ Optimization Strategies and Techniques | ||
+ | * http://macton.smugmug.com/gallery/8936708_T6zQX#!i=593426709&k=BrHWXdJ - Typical C++ Bullshit | ||
+ | * http://www.codeproject.com/Articles/570638/Ten-Cplusplus11-Features-Every-Cplusplus-Developer - Ten C++11 Features Every C++ Developer Should Use | ||
+ | * http://howevangotburned.wordpress.com/2011/02/15/why-people-dont-make-video-games/ - Why people don't make video games | ||
+ | - http://yosoygames.com.ar/wp/2013/09/what-i-hate-from-opengl-api/ - What I hate from OpenGL API | ||
+ | * http://yosoygames.com.ar/wp/2013/11/on-mike-actons-review-of-ogrenode-cpp/ - On Mike Acton’s review of OgreNode.cpp |
Revision as of 23:53, 5 February 2014
Contents |
Anders Dahnielson
Resources
- http://tigsource.com/ - Where indie game developers hang out
- http://gamedev.net/ - One of the oldest game development sites
- http://polycount.com/ - Focusing on game art
- http://mapcore.org/ - Focusing on game art and design
- http://gamasutra.com/ - Some great hands-on articles among all the industry news coverage
- http://indiestatik.com/ - Indie game news coverage and encuragement
- http://fabiensanglard.net/ - Code reviews of classic games
- http://blenderguru.com - Blender tutorials
- http://cgtextures.com/ - Textures
Git
- https://github.com/git/git/tree/master/contrib/completion - Git command line completion scripts
Random bits
- http://www.tantalon.com/pete/cppopt/main.htm - C++ Optimization Strategies and Techniques
- http://macton.smugmug.com/gallery/8936708_T6zQX#!i=593426709&k=BrHWXdJ - Typical C++ Bullshit
- http://www.codeproject.com/Articles/570638/Ten-Cplusplus11-Features-Every-Cplusplus-Developer - Ten C++11 Features Every C++ Developer Should Use
- http://howevangotburned.wordpress.com/2011/02/15/why-people-dont-make-video-games/ - Why people don't make video games
- http://yosoygames.com.ar/wp/2013/09/what-i-hate-from-opengl-api/ - What I hate from OpenGL API
- http://yosoygames.com.ar/wp/2013/11/on-mike-actons-review-of-ogrenode-cpp/ - On Mike Acton’s review of OgreNode.cpp