GetPosition
(Difference between revisions)
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+ | {{lua-function|getPosition|object}} | ||
+ | |||
Get the current object position in 3d space. | Get the current object position in 3d space. | ||
− | objectpos = getPosition(object) | + | objectpos = getPosition(object) |
Then you can use your object coordinates like this : | Then you can use your object coordinates like this : | ||
− | objectpos[1] : X position | + | * '''objectpos[1]:''' X position |
− | + | * '''objectpos[2]:''' Y position | |
− | objectpos[2] : Y position | + | * '''objectpos[3]:''' Z position |
− | + | ||
− | objectpos[3] : Z position | + | |
− | Example 1 | + | '''Example 1:''' Press Space to display the X position of the object in Maratis console window. |
− | console window | + | |
object = getObject("object") | object = getObject("object") |
Revision as of 17:41, 8 February 2014
getPosition(object)
Get the current object position in 3d space.
objectpos = getPosition(object)
Then you can use your object coordinates like this :
- objectpos[1]: X position
- objectpos[2]: Y position
- objectpos[3]: Z position
Example 1: Press Space to display the X position of the object in Maratis console window.
object = getObject("object") -- Scene update function onSceneUpdate() objectpos = getPosition(object) -- you can rename objectpos whatever you want if isKeyPressed("SPACE") then print(objectpos[1]) end end
See setPosition(object) function for a more advanced usage.