Rotate

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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle.<br>
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{{lua-function|rotate|object, vector, angle, local}}
''The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).''
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To increase rotating speed, put higher value at angle.
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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle.
  
 
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'''Example 1:''' Continuous rotation
Example 1 : Continuous rotation
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     object = getObject("object")  
 
     object = getObject("object")  
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     end
 
     end
  
Example 2 : Rotation on key press (Space)
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'''Example 2:''' Rotation on key press (Space)
  
 
     object = getObject("object")  
 
     object = getObject("object")  

Revision as of 17:38, 8 February 2014

rotate(object, vector, angle, local)

Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle.

Example 1: Continuous rotation

   object = getObject("object") 
   -- Scene update
   function onSceneUpdate()
       rotate(object, {0, 0, 1}, 1, "local")
   end

Example 2: Rotation on key press (Space)

   object = getObject("object") 
   -- Scene update
   function onSceneUpdate()
       if isKeyPressed("SPACE") then rotate(object, {0, 0, 1}, 1, "local") end
   end
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