EnableCameraLayer
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| − | + | {{lua-function|enableCameraLayer|scene}} | |
| − | + | ||
| + | Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | ||
| − | Example : | + | '''Example:''' |
GuiScene = getScene("GuiScene") | GuiScene = getScene("GuiScene") | ||
Revision as of 17:22, 8 February 2014
enableCameraLayer(scene)
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.
Example:
GuiScene = getScene("GuiScene")
Camera = getObject("Camera")
enableCameraLayer(Camera, GuiScene)