IsAnimationOver
(Difference between revisions)
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Dahnielson (Talk | contribs) |
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| − | + | {{lua-function|isAnimationOver|object}} | |
| − | + | ||
| − | + | Do something when the current animation has finished playing. Note that it also apply to looped animations. | |
| + | |||
| + | '''Example:''' | ||
object = getObject("object") | object = getObject("object") | ||
Revision as of 16:58, 8 February 2014
isAnimationOver(object)
Do something when the current animation has finished playing. Note that it also apply to looped animations.
Example:
object = getObject("object")
function onSceneUpdate()
if isAnimationOver(object) then
--do something
end
end