IsAnimationOver

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[[Category:Lua scripting]]
 
[[Category:Lua scripting]]
 +
[[Category:Lua function]]
 +
[[Category:Animation]]

Revision as of 18:30, 4 February 2014

Do something when the current animation has finished playing. Note that it also apply to looped animations.

Basic use :

   object = getObject("object")
   function onSceneUpdate()
           if isAnimationOver(object) then
               --do something 
           end   
   end
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