User manual
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===C++=== | ===C++=== | ||
− | [[How to add your own C++ code (Game Plugin tutorial)|How to add your own '''C++ code''' (Game Plugin tutorial)]] | + | * [[How to add your own C++ code (Game Plugin tutorial)|How to add your own '''C++ code''' (Game Plugin tutorial)]] |
− | + | * [[Adding a Behavior|Adding a '''Behavior''']] | |
− | [[Adding a Behavior|Adding a '''Behavior''']] | + | * [[How to make a free camera|How to make a '''free camera''']] |
− | + | * [[Convert 3D points to 2D points using GUIDemo|Convert '''3D''' points '''to 2D''' points using '''GUIDemo''']] | |
− | [[How to make a free camera|How to make a '''free camera''']] | + | * [[Accessing and operating bones|Accessing and operating '''bones''']] |
− | + | * [[Hardcoded Cube]] - How to create a '''mesh from C++ code''', complete with '''physics''' | |
− | [[Convert 3D points to 2D points using GUIDemo|Convert '''3D''' points '''to 2D''' points using '''GUIDemo''']] | + | |
− | + | ||
− | [[Accessing and operating bones|Accessing and operating '''bones''']] | + | |
− | + | ||
− | [[Hardcoded Cube]] - How to create a '''mesh from C++ code''', complete with '''physics''' | + | |
===Blog=== | ===Blog=== |
Revision as of 20:10, 22 August 2013
Contents[hide] |
Using Maratis
Tutorials/Examples
Script (Lua)
[...]
C++
- How to add your own C++ code (Game Plugin tutorial)
- Adding a Behavior
- How to make a free camera
- Convert 3D points to 2D points using GUIDemo
- Accessing and operating bones
- Hardcoded Cube - How to create a mesh from C++ code, complete with physics
Blog
- Maratis/Blender video tour
- How to create a game plugin
- How to create a game interface
- Custom shader example
Video
Forum
- Lights examples
- Door lift example
- Skyboxes tutorial
- BVH tutorial
- Scrolling textures example
- Grass Tutorial