Building Maratis
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If necessary, import your c++ game plugin code, and call it in "EAGLView.mm"<br> | If necessary, import your c++ game plugin code, and call it in "EAGLView.mm"<br> | ||
Build and run | Build and run | ||
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Revision as of 19:18, 4 February 2014
Download Maratis source code
Maratis source code is available on svn repository : https://code.google.com/p/maratis/source/checkout
You can use an svn client or a command line : "svn checkout http://maratis.googlecode.com/svn/"
Building Maratis for desktop computer
The current version of the build system uses Scons and Python to produce binaries for Windows, OSX and Linux,
consequently, please visit (and install if necessary) Python before continuing.
Go to the trunk/dev folder and type : python scons.py
or if you want to work in debug : python scons.py build_mode=debug
During the process, all the compiled files will be produced into the 'build' directory,
including executables and static libs (bullet, freetype, zlib...)
At the end of the build, if successful, the final binaries will be installed into the 'prod' directory :
ManualUse, MaratisEditor, MaratisPlayer, MCore, MEngine
Building a project for iOS
Open "branches/iPhonePublishing/Project/example.xcodeproj" with xcode
Import you own game project with all the data in the "Resources" group folder
If necessary, import your c++ game plugin code, and call it in "EAGLView.mm"
Build and run