ChangeScene

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''a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,''<br>
 
''a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,''<br>
 
''when a scene with a 'Static' data mode already have its textures and sounds in memory.''
 
''when a scene with a 'Static' data mode already have its textures and sounds in memory.''
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[[Category:Lua scripting]]

Revision as of 18:08, 4 February 2014

Change the scene of the current level :

   scene = getScene("nextScene")
   changeScene(scene)

note: the loading time depends of the number of physics objects to initialize and the data type of the scene,
a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,
when a scene with a 'Static' data mode already have its textures and sounds in memory.

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