User:Dahnielson/.plan
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** Option 2: Or just go native and write the whole app in C++ | ** Option 2: Or just go native and write the whole app in C++ | ||
* <span style=" text-decoration: line-through;">Replacing DevIL with "native" image loaders (we already have libjpeg and libpng as dependencies)</span> | * <span style=" text-decoration: line-through;">Replacing DevIL with "native" image loaders (we already have libjpeg and libpng as dependencies)</span> | ||
+ | * Replacing libsndfile with "native" sound loaders using libogg, libvorbis and libvorbisfile | ||
* Test CMake build system with Visual Studio | * Test CMake build system with Visual Studio | ||
* Create a crosscompile MinGW build for Windows | * Create a crosscompile MinGW build for Windows | ||
* Look into LuaJIT | * Look into LuaJIT |
Revision as of 14:06, 22 February 2014
- Read all topics in all sections of the forum
- Engine section done!
- Off-topic section done!
- Editor section done!
- News section done!
- Getting more content into wiki
- Create an Android build
- Bullet
- FreeType
- Lua
- With a small patch, update to latest version do not fix the problem.
- NPK>
- With a small patch to current version, should be updated to latest version instead.
- TinyXML
- MaratisCommon
- MaratisOpenGLES
- MaratisWavSound
- Need to build the MaratisPlayer as a shared lib
- Option 1: Need to write an Android app that loads the MaratisPlayer lib via JNI
- Option 2: Or just go native and write the whole app in C++
- Replacing DevIL with "native" image loaders (we already have libjpeg and libpng as dependencies)
- Replacing libsndfile with "native" sound loaders using libogg, libvorbis and libvorbisfile
- Test CMake build system with Visual Studio
- Create a crosscompile MinGW build for Windows
- Look into LuaJIT