PlaySound

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'''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
 
'''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
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'''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.
 
'''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.

Revision as of 16:16, 11 February 2014

playSound(object)

Play a sound.

  • object : object to operate on

Note: If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.

Example 1 : Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.

   Sound0 = getObject("Sound0")
   function onSceneUpdate()
       if onKeyDown("SPACE") then playSound(Sound0) end 
   end


Example 2: Play a sound on key press. the sound will stop playing after 1 time

   Sound0 = getObject("Sound0")
   soundplay = 0
   function onSceneUpdate()
       if isKeyPressed("SPACE") then 
           if soundplay == 0 then playSound(Sound0) end
           soundplay = 1 
       else
           soundplay = 0	
       end
   end


Example 3: Same example as above, but used with functions (for easy re-using)

   Sound0 = getObject("Sound0")
   soundplay = 0
   function playmysound()
       if soundplay == 0 then playSound(Sound0) end
       soundplay = 1
   end
   function stopmysound()
       soundplay = 0
   end
   function onSceneUpdate()
       if isKeyPressed("SPACE") then 
           playmysound() 
       else
           stopmysound()	
       end
   end
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