IsCollisionBetween
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Return true if objects collided. | Return true if objects collided. | ||
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| + | {{lua-function-param|object1|first object}} | ||
| + | {{lua-function-param|object2|second object}} | ||
'''Example 1:''' On collision between two objects, display "Collision detected" in maratis console window. | '''Example 1:''' On collision between two objects, display "Collision detected" in maratis console window. | ||
Latest revision as of 00:27, 9 February 2014
isCollisionBetween(object1, object2)
Return true if objects collided.
-
object1: first object -
object2: second object
Example 1: On collision between two objects, display "Collision detected" in maratis console window.
object1 = getObject("object1")
object2 = getObject("object2")
function onSceneUpdate()
if isCollisionBetween(object1, object2) then print("Collision detected") end
end
Example 2: On collision between two objects, play a sound.
A = getObject("A")
B = getObject("B")
sound = getObject("sound")
collision = 0
function onSceneUpdate()
if isCollisionBetween(A, B) then
if collision == 0 then
playSound(sound)
end
collision = 1
else
collision = 0
end
end
The collision test is returning true when there is a collision, so since you objects are in collision you send a "playSound" order and the sound play from the beginning.