Rotate
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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle. | Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle. | ||
+ | |||
+ | {{lua-function-param|object|object to operate on}} | ||
+ | {{lua-function-param|vector|vector}} | ||
+ | {{lua-function-param|angle|angle}} | ||
+ | {{lua-function-param|local|local}} | ||
'''Example 1:''' Continuous rotation | '''Example 1:''' Continuous rotation |
Latest revision as of 00:17, 9 February 2014
rotate(object, vector, angle, local)
Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle.
-
object
: object to operate on -
vector
: vector -
angle
: angle -
local
: local
Example 1: Continuous rotation
object = getObject("object") -- Scene update function onSceneUpdate() rotate(object, {0, 0, 1}, 1, "local") end
Example 2: Rotation on key press (Space)
object = getObject("object") -- Scene update function onSceneUpdate() if isKeyPressed("SPACE") then rotate(object, {0, 0, 1}, 1, "local") end end