EnableCameraLayer
(Difference between revisions)
Dahnielson (Talk | contribs) m |
Dahnielson (Talk | contribs) m |
||
| Line 1: | Line 1: | ||
| − | {{lua-function|enableCameraLayer|scene}} | + | {{lua-function|enableCameraLayer|object, scene}} |
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | ||
Revision as of 17:22, 8 February 2014
enableCameraLayer(object, scene)
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.
Example:
GuiScene = getScene("GuiScene")
Camera = getObject("Camera")
enableCameraLayer(Camera, GuiScene)