AddCentralForce
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addCentralForce(object, {power, 0, 0}, "local") | addCentralForce(object, {power, 0, 0}, "local") | ||
end | end | ||
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+ | [[Category:Lua scripting]] |
Revision as of 18:06, 4 February 2014
Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties,
otherwise it won't move.
The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
Example 1 : Simple usage
object = getObject("object") function onSceneUpdate() addCentralForce(object, {1, 0, 0}, "local") end
Example 2 : Use a variable to determinate the force
object = getObject("object") power = 1 function onSceneUpdate() addCentralForce(object, {power, 0, 0}, "local") end