SetText
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(Created page with "Displaying text. Can be used to display any kind of info : Objects collisions & coordinates, timers, messages, well anything you want. Example 1 : Simple timer display. Make ...") |
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| − | + | {{lua-function|setText|object, text}} | |
| − | + | ||
| − | Example 1 : Simple timer display. Make sure you added a Text item in the maratis editor | + | Displaying text. Can be used to display any kind of info such as objects collisions & coordinates, timers, messages, well anything you want. |
| + | |||
| + | {{lua-function-param|object|object to operate on}} | ||
| + | {{lua-function-param|text|text string}} | ||
| + | |||
| + | '''Example 1:''' Simple timer display. Make sure you added a Text item in the maratis editor. | ||
Text0 = getObject("Text0") | Text0 = getObject("Text0") | ||
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setText(Text0, text0) | setText(Text0, text0) | ||
end | end | ||
| + | |||
| + | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Text]] | ||
Latest revision as of 00:04, 9 February 2014
setText(object, text)
Displaying text. Can be used to display any kind of info such as objects collisions & coordinates, timers, messages, well anything you want.
-
object: object to operate on -
text: text string
Example 1: Simple timer display. Make sure you added a Text item in the maratis editor.
Text0 = getObject("Text0")
t = 0
function onSceneUpdate()
t = t + 1
text0 = "Time = " .. t -- change the last "t" to display another info
setText(Text0, text0)
end