Deactivate
From MaratisWiki
(Difference between revisions)
(Created page with "Deactivate an object. object = getObject("object") function onSceneUpdate() if isKeyPressed("UP") then activate(object) end if isKeyPressed("DOWN") t...") |
Dahnielson (Talk | contribs) m |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| + | {{lua-function|deactivate|object}} | ||
| + | |||
Deactivate an object. | Deactivate an object. | ||
| + | |||
| + | {{lua-function-param|object|object to operate on}} | ||
object = getObject("object") | object = getObject("object") | ||
| Line 7: | Line 11: | ||
end | end | ||
| − | + | [[Category:Lua scripting]] | |
| − | + | [[Category:Lua function]] | |
| + | [[Category:Object]] | ||
Latest revision as of 00:15, 9 February 2014
deactivate(object)
Deactivate an object.
-
object: object to operate on
object = getObject("object")
function onSceneUpdate()
if isKeyPressed("UP") then activate(object) end
if isKeyPressed("DOWN") then deactivate(object) end
end