GetSoundGain

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{{lua-function|getSoundGain|object}}
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Get the sound gain.
 
Get the sound gain.
  
Example, print the sound gain in the console:
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{{lua-function-param|object|object to operate on}}
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'''Example:''' Print the sound gain in the console:
  
 
     Sound = getObject("Sound")
 
     Sound = getObject("Sound")

Latest revision as of 00:02, 9 February 2014

getSoundGain(object)

Get the sound gain.

  • object : object to operate on

Example: Print the sound gain in the console:

   Sound = getObject("Sound")
   function onSceneUpdate()
       SndGain = getSoundGain(Sound)
       if isKeyPressed("A") then print(SndGain) end
   end
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