IsAnimationOver
From MaratisWiki
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) m |
||
(One intermediate revision by one user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{lua-function|isAnimationOver|object}} | |
− | + | ||
− | + | Do something when the current animation has finished playing. Note that it also apply to looped animations. | |
+ | |||
+ | {{lua-function-param|object|object to operate on}} | ||
object = getObject("object") | object = getObject("object") |
Latest revision as of 23:59, 8 February 2014
isAnimationOver(object)
Do something when the current animation has finished playing. Note that it also apply to looped animations.
-
object
: object to operate on
object = getObject("object") function onSceneUpdate() if isAnimationOver(object) then --do something end end