GetInverseVector
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| − | Returns the inverse vector according to the object current matrix | + | {{lua-function|getInverseVector|object, vector}} |
| + | |||
| + | Returns the inverse vector according to the object current matrix. Mainly used to transform a global coordinate vector in the object's local coordinates. | ||
| + | |||
| + | {{lua-function-param|object|object to operate on}} | ||
| + | {{lua-function-param|vector|vector}} | ||
vec = getInverseVector(object, vec3(x, y, z)) | vec = getInverseVector(object, vec3(x, y, z)) | ||
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[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
[[Category:Lua function]] | [[Category:Lua function]] | ||
| − | [[Category: | + | [[Category:Transformation]] |
Latest revision as of 00:21, 9 February 2014
getInverseVector(object, vector)
Returns the inverse vector according to the object current matrix. Mainly used to transform a global coordinate vector in the object's local coordinates.
-
object: object to operate on -
vector: vector
vec = getInverseVector(object, vec3(x, y, z))