Rotate

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(Created page with "Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. To increase rotating speed, put higher value at angle. Example 1 : Continuous rotation ...")
 
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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle.
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{{lua-function|rotate|object, vector, angle, local}}
  
To increase rotating speed, put higher value at angle.
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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle.
  
Example 1 : Continuous rotation
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{{lua-function-param|object|object to operate on}}
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{{lua-function-param|vector|vector}}
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{{lua-function-param|angle|angle}}
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{{lua-function-param|local|local}}
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'''Example 1:''' Continuous rotation
  
 
     object = getObject("object")  
 
     object = getObject("object")  
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     end
 
     end
  
Example 2 : Rotation on key press (Space)
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'''Example 2:''' Rotation on key press (Space)
  
 
     object = getObject("object")  
 
     object = getObject("object")  
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         if isKeyPressed("SPACE") then rotate(object, {0, 0, 1}, 1, "local") end
 
         if isKeyPressed("SPACE") then rotate(object, {0, 0, 1}, 1, "local") end
 
     end
 
     end
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[[Category:Lua scripting]]
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[[Category:Lua function]]
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[[Category:Transformation]]

Latest revision as of 00:17, 9 February 2014

rotate(object, vector, angle, local)

Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). To increase rotating speed, put higher value at angle.

  • object : object to operate on
  • vector : vector
  • angle : angle
  • local : local

Example 1: Continuous rotation

   object = getObject("object") 
   -- Scene update
   function onSceneUpdate()
       rotate(object, {0, 0, 1}, 1, "local")
   end

Example 2: Rotation on key press (Space)

   object = getObject("object") 
   -- Scene update
   function onSceneUpdate()
       if isKeyPressed("SPACE") then rotate(object, {0, 0, 1}, 1, "local") end
   end
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