Vec3
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− | Minimal vector manipulation for 3d vector, compatible with the current table system | + | {{lua-function|vec3|x, y, z}} |
+ | |||
+ | Minimal vector manipulation for 3d vector, compatible with the current table system. | ||
+ | |||
+ | {{lua-function-param|x|the ''x'' component of the vector}} | ||
+ | {{lua-function-param|y|the ''y'' component of the vector}} | ||
+ | {{lua-function-param|z|the ''z'' component of the vector}} | ||
vec = vec3(x, y, z) | vec = vec3(x, y, z) | ||
− | + | {{example|Allowing basic math (addition, multiplication etc).}} | |
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 | pos = (getPosition(object) + vec3(1, 0, 0)) * 2 | ||
− | + | ||
-- it's still a table like before : | -- it's still a table like before : | ||
x = pos[1] | x = pos[1] |
Latest revision as of 18:53, 8 February 2014
vec3(x, y, z)
Minimal vector manipulation for 3d vector, compatible with the current table system.
-
x
: the x component of the vector -
y
: the y component of the vector -
z
: the z component of the vector
vec = vec3(x, y, z)
Example: Allowing basic math (addition, multiplication etc).
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 -- it's still a table like before : x = pos[1] y = pos[2] z = pos[3]