SetCameraFov
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+ | {{lua-function|setCameraFov|object, fov}} | ||
+ | |||
Change the camera field of view. | Change the camera field of view. | ||
− | Example | + | {{lua-function-param|object|object to operate on}} |
+ | {{lua-function-param|fov|field of view}} | ||
+ | |||
+ | '''Example:''' Press Up & Down to change the Camera Field of view. | ||
Camera = getObject("Camera") | Camera = getObject("Camera") | ||
Line 12: | Line 17: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
+ | [[Category:Lua function]] | ||
+ | [[Category:Camera]] |
Latest revision as of 00:07, 9 February 2014
setCameraFov(object, fov)
Change the camera field of view.
-
object
: object to operate on -
fov
: field of view
Example: Press Up & Down to change the Camera Field of view.
Camera = getObject("Camera") -- Scene update function onSceneUpdate() cFOV = getCameraFov(Camera) if isKeyPressed("DOWN") then setCameraFov(Camera, cFOV+0.5) end if isKeyPressed("UP") then setCameraFov(Camera, cFOV-0.5) end end