IsAnimationOver

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Do something when the current animation has finished playing.
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{{lua-function|isAnimationOver|object}}
Note that it also apply to looped animations.
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Basic use :
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Do something when the current animation has finished playing. Note that it also apply to looped animations.
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{{lua-function-param|object|object to operate on}}
  
 
     object = getObject("object")
 
     object = getObject("object")
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[[Category:Lua scripting]]
 
[[Category:Lua scripting]]
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[[Category:Lua function]]
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[[Category:Animation]]

Latest revision as of 23:59, 8 February 2014

isAnimationOver(object)

Do something when the current animation has finished playing. Note that it also apply to looped animations.

  • object : object to operate on
   object = getObject("object")
   function onSceneUpdate()
           if isAnimationOver(object) then
               --do something 
           end   
   end
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