IsAnimationOver
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| − | + | {{lua-function|isAnimationOver|object}} | |
| − | + | ||
| − | + | Do something when the current animation has finished playing. Note that it also apply to looped animations. | |
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| + | {{lua-function-param|object|object to operate on}} | ||
object = getObject("object") | object = getObject("object") | ||
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[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Animation]] | ||
Latest revision as of 23:59, 8 February 2014
isAnimationOver(object)
Do something when the current animation has finished playing. Note that it also apply to looped animations.
-
object: object to operate on
object = getObject("object")
function onSceneUpdate()
if isAnimationOver(object) then
--do something
end
end