GetPosition
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| + | {{lua-function|getPosition|object}} | ||
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Get the current object position in 3d space. | Get the current object position in 3d space. | ||
| − | + | {{lua-function-param|object|object to operate on}} | |
| − | + | objectpos = getPosition(object) | |
| − | + | Then you can use your object coordinates like this : | |
| − | + | ||
| − | + | ||
| − | objectpos[3] : Z position | + | * '''objectpos[1]:''' X position |
| + | * '''objectpos[2]:''' Y position | ||
| + | * '''objectpos[3]:''' Z position | ||
| − | Example 1 | + | '''Example 1:''' Press Space to display the X position of the object in Maratis console window. |
| − | console window | + | |
object = getObject("object") | object = getObject("object") | ||
| Line 24: | Line 25: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Transformation]] | ||
Latest revision as of 00:18, 9 February 2014
getPosition(object)
Get the current object position in 3d space.
-
object: object to operate on
objectpos = getPosition(object)
Then you can use your object coordinates like this :
- objectpos[1]: X position
- objectpos[2]: Y position
- objectpos[3]: Z position
Example 1: Press Space to display the X position of the object in Maratis console window.
object = getObject("object")
-- Scene update
function onSceneUpdate()
objectpos = getPosition(object) -- you can rename objectpos whatever you want
if isKeyPressed("SPACE") then print(objectpos[1]) end
end
See setPosition(object) function for a more advanced usage.