GetPosition
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+ | {{lua-function|getPosition|object}} | ||
+ | |||
Get the current object position in 3d space. | Get the current object position in 3d space. | ||
− | + | {{lua-function-param|object|object to operate on}} | |
− | + | objectpos = getPosition(object) | |
− | + | Then you can use your object coordinates like this : | |
− | + | ||
− | + | ||
− | objectpos[3] : Z position | + | * '''objectpos[1]:''' X position |
+ | * '''objectpos[2]:''' Y position | ||
+ | * '''objectpos[3]:''' Z position | ||
− | Example 1 | + | '''Example 1:''' Press Space to display the X position of the object in Maratis console window. |
− | console window | + | |
object = getObject("object") | object = getObject("object") | ||
Line 21: | Line 22: | ||
end | end | ||
− | See setPosition(object) | + | See [[SetPosition|setPosition(object)]] function for a more advanced usage. |
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
+ | [[Category:Lua function]] | ||
+ | [[Category:Transformation]] |
Latest revision as of 00:18, 9 February 2014
getPosition(object)
Get the current object position in 3d space.
-
object
: object to operate on
objectpos = getPosition(object)
Then you can use your object coordinates like this :
- objectpos[1]: X position
- objectpos[2]: Y position
- objectpos[3]: Z position
Example 1: Press Space to display the X position of the object in Maratis console window.
object = getObject("object") -- Scene update function onSceneUpdate() objectpos = getPosition(object) -- you can rename objectpos whatever you want if isKeyPressed("SPACE") then print(objectpos[1]) end end
See setPosition(object) function for a more advanced usage.