Vec3
From MaratisWiki
(Difference between revisions)
Dahnielson (Talk | contribs) m |
Dahnielson (Talk | contribs) m |
||
| (One intermediate revision by one user not shown) | |||
| Line 1: | Line 1: | ||
{{lua-function|vec3|x, y, z}} | {{lua-function|vec3|x, y, z}} | ||
| − | Minimal vector manipulation for 3d vector, compatible with the current table system | + | Minimal vector manipulation for 3d vector, compatible with the current table system. |
| + | |||
| + | {{lua-function-param|x|the ''x'' component of the vector}} | ||
| + | {{lua-function-param|y|the ''y'' component of the vector}} | ||
| + | {{lua-function-param|z|the ''z'' component of the vector}} | ||
vec = vec3(x, y, z) | vec = vec3(x, y, z) | ||
| − | + | {{example|Allowing basic math (addition, multiplication etc).}} | |
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 | pos = (getPosition(object) + vec3(1, 0, 0)) * 2 | ||
Latest revision as of 18:53, 8 February 2014
vec3(x, y, z)
Minimal vector manipulation for 3d vector, compatible with the current table system.
-
x: the x component of the vector -
y: the y component of the vector -
z: the z component of the vector
vec = vec3(x, y, z)
Example: Allowing basic math (addition, multiplication etc).
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 -- it's still a table like before : x = pos[1] y = pos[2] z = pos[3]