GetSoundGain
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(Created page with "Get the sound gain. Example, print the sound gain in the console: Sound = getObject("Sound") function onSceneUpdate() SndGain = getSoundGain(Sound) i...") |
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| + | {{lua-function|getSoundGain|object}} | ||
| + | |||
Get the sound gain. | Get the sound gain. | ||
| − | Example | + | {{lua-function-param|object|object to operate on}} |
| + | |||
| + | '''Example:''' Print the sound gain in the console: | ||
Sound = getObject("Sound") | Sound = getObject("Sound") | ||
| Line 8: | Line 12: | ||
if isKeyPressed("A") then print(SndGain) end | if isKeyPressed("A") then print(SndGain) end | ||
end | end | ||
| + | |||
| + | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Sound]] | ||
Latest revision as of 00:02, 9 February 2014
getSoundGain(object)
Get the sound gain.
-
object: object to operate on
Example: Print the sound gain in the console:
Sound = getObject("Sound")
function onSceneUpdate()
SndGain = getSoundGain(Sound)
if isKeyPressed("A") then print(SndGain) end
end