RayHit
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Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled. | Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled. | ||
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| + | {{lua-function-param|start|ray start}} | ||
| + | {{lua-function-param|end|ray end}} | ||
point, object = rayHit(start, end) | point, object = rayHit(start, end) | ||
Latest revision as of 00:28, 9 February 2014
rayHit(start, end)
Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled.
-
start: ray start -
end: ray end
point, object = rayHit(start, end)
Or.
point = rayHit(start, end, object)
Example 1: Test the intersection with the full scene.
function onSceneUpdate()
start = {0, 0, 0}
end = {100, 0, 0}
point, object = rayHit(start, end)
if point then
print(point) -- print point
print(getName(object)) -- print object name
end
end
Example 2: Test the intersection with an object.
object = getObject("object")
function onSceneUpdate()
start = {0, 0, 0}
end = {100, 0, 0}
point = rayHit(start, end, object)
if point then
print(point)
end
end