IsAnimationOver
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Do something when the current animation has finished playing. Note that it also apply to looped animations. | Do something when the current animation has finished playing. Note that it also apply to looped animations. | ||
| − | + | {{lua-function-param|object|object to operate on}} | |
object = getObject("object") | object = getObject("object") | ||
Latest revision as of 23:59, 8 February 2014
isAnimationOver(object)
Do something when the current animation has finished playing. Note that it also apply to looped animations.
-
object: object to operate on
object = getObject("object")
function onSceneUpdate()
if isAnimationOver(object) then
--do something
end
end