ChangeScene
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{{lua-function|changeScene|scene}} | {{lua-function|changeScene|scene}} | ||
− | Change the scene of the current level | + | Change the scene of the current level. |
+ | |||
+ | {{lua-function-param|scene|scene to change to}} | ||
scene = getScene("nextScene") | scene = getScene("nextScene") | ||
changeScene(scene) | changeScene(scene) | ||
− | + | '''Note:''' the loading time depends of the number of physics objects to initialize and the data type of the scene, a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene, when a scene with a 'Static' data mode already have its textures and sounds in memory. | |
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
[[Category:Lua function]] | [[Category:Lua function]] | ||
[[Category:Scene]] | [[Category:Scene]] |
Latest revision as of 23:54, 8 February 2014
changeScene(scene)
Change the scene of the current level.
-
scene
: scene to change to
scene = getScene("nextScene") changeScene(scene)
Note: the loading time depends of the number of physics objects to initialize and the data type of the scene, a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene, when a scene with a 'Static' data mode already have its textures and sounds in memory.