ChangeScene

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{{lua-function|changeScene|scene}}
 
{{lua-function|changeScene|scene}}
  
Change the scene of the current level :
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Change the scene of the current level.
 +
 
 +
{{lua-function-param|scene|scene to change to}}
  
 
     scene = getScene("nextScene")
 
     scene = getScene("nextScene")
 
     changeScene(scene)
 
     changeScene(scene)
  
''note: the loading time depends of the number of physics objects to initialize and the data type of the scene,''<br>
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'''Note:''' the loading time depends of the number of physics objects to initialize and the data type of the scene, a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene, when a scene with a 'Static' data mode already have its textures and sounds in memory.
''a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,''<br>
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''when a scene with a 'Static' data mode already have its textures and sounds in memory.''
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[[Category:Lua scripting]]
 
[[Category:Lua scripting]]
 
[[Category:Lua function]]
 
[[Category:Lua function]]
 
[[Category:Scene]]
 
[[Category:Scene]]

Latest revision as of 23:54, 8 February 2014

changeScene(scene)

Change the scene of the current level.

  • scene : scene to change to
   scene = getScene("nextScene")
   changeScene(scene)

Note: the loading time depends of the number of physics objects to initialize and the data type of the scene, a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene, when a scene with a 'Static' data mode already have its textures and sounds in memory.

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