AddCentralForce

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Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties,
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{{lua-function|addCentralForce|object, vector, local}}
otherwise it won't move.<br>
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''The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).''
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Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
  
Example 1 : Simple usage
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{{lua-function-param|object|object to operate on}}
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{{lua-function-param|vector|vector}}
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{{lua-function-param|local|local}}
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'''Example 1:''' Simple usage.
  
 
     object = getObject("object")  
 
     object = getObject("object")  
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     end
 
     end
  
Example 2 : Use a variable to determinate the force
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'''Example 2:''' Use a variable to determinate the force.
  
 
     object = getObject("object")  
 
     object = getObject("object")  
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         addCentralForce(object, {power, 0, 0}, "local")
 
         addCentralForce(object, {power, 0, 0}, "local")
 
     end
 
     end
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[[Category:Lua scripting]]
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[[Category:Lua function]]
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[[Category:Physics]]

Latest revision as of 00:26, 9 February 2014

addCentralForce(object, vector, local)

Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).

  • object : object to operate on
  • vector : vector
  • local : local

Example 1: Simple usage.

   object = getObject("object") 
   function onSceneUpdate()
       addCentralForce(object, {1, 0, 0}, "local")
   end

Example 2: Use a variable to determinate the force.

   object = getObject("object") 
   power = 1
   function onSceneUpdate()
       addCentralForce(object, {power, 0, 0}, "local")
   end
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