ClassMSkinPoint

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<noinclude>{{doxybot-warning|MSkinPoint}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MSkinPoint}}</noinclude><includeonly>
 
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{{doxybot-class|1=MSkinPoint|2=}}
==unsigned int MSkinPoint::m_bonesNumberNone==
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{{doxybot-member|1=unsigned int MSkinPoint::m_bonesNumberNone|2=}}
 
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{{doxybot-member|1=unsigned short* MSkinPoint::m_bonesIdsNone|2=}}
==unsigned short* MSkinPoint::m_bonesIdsNone==
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{{doxybot-member|1=float* MSkinPoint::m_bonesWeightsNone|2=}}
 
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{{doxybot-member|1=unsigned int MSkinPoint::m_vertexIdNone|2=}}
==float* MSkinPoint::m_bonesWeightsNone==
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{{doxybot-member|1=MSkinPoint::MSkinPoint(void)|2=}}
 
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{{doxybot-member|1=MSkinPoint::~MSkinPoint(void)|2=}}
==unsigned int MSkinPoint::m_vertexIdNone==
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{{doxybot-member|1=void MSkinPoint::clearBonesLinks(void)|2=}}
 
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{{doxybot-member|1=bool MSkinPoint::allocateBonesLinks(unsigned int size)|2=}}
==MSkinPoint::MSkinPoint(void)==
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{{doxybot-member|1=unsigned int MSkinPoint::getBonesNumber(void)|2=}}
 
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{{doxybot-member|1=unsigned short* MSkinPoint::getBonesIds(void)|2=}}
==MSkinPoint::~MSkinPoint(void)==
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{{doxybot-member|1=float* MSkinPoint::getBonesWeights(void)|2=}}
 
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{{doxybot-member|1=void MSkinPoint::setVertexId(unsigned int vertexId)|2=}}
==void MSkinPoint::clearBonesLinks(void)==
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{{doxybot-member|1=unsigned int MSkinPoint::getVertexId(void)|2=}}
 
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{{doxybot-categories}}
==bool MSkinPoint::allocateBonesLinks(unsigned int size)==
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</includeonly>
 
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==unsigned int MSkinPoint::getBonesNumber(void)==
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==unsigned short* MSkinPoint::getBonesIds(void)==
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==float* MSkinPoint::getBonesWeights(void)==
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==void MSkinPoint::setVertexId(unsigned int vertexId)==
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==unsigned int MSkinPoint::getVertexId(void)==
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{{doxybot-categories}}</includeonly>
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Latest revision as of 13:10, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MSkinPoint that it is trancluded into.

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